package simplescenegraph.assets.models.obj;

import simplescenegraph.BoundingVolume;
import simplescenegraph.Material;
import simplescenegraph.Node;
import simplescenegraph.Renderer;

public interface OBJElement {
	
	void draw(Renderer renderer);

	void setMaterial(Material material);

	void prepare(boolean calculateVertexesNormals);

	BoundingVolume getBoundingVolume();

	void setLeafNode(Node leafNode);

}
